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A Money-Smart Fantasy Adventure for Kids 8-12

Magic Meets Money.

Goblins, a magic contract and a dwarf prince who wins with his brain. Real money ideas are hidden inside.

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Free printable PDF

NEED or WANT
CARD GAME

30 cut-and-play money-talk cards for kids 8–12

Print & cut

Cut along the thick card borders. Cardstock makes them sturdy.

Let's talk

Say why you picked it, then answer the Let’s Talk question together.

No wrong answers

What feels like a NEED for one family can be a WANT for another, and it can change with the story. The fun is in the reasons, so every good “because...” counts.

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JEEK-KOO!
Two choices. One pick. Zero wrong
answers. Khe Khe Khe!

A

B

I'm a
parent
homeschool parent
teacher
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THE STORY

A kingdom in debt. A prince with no muscles and a very big brain.

King Graphite has disappeared, and the goblins have come to collect what the dwarf kingdom owes. Prince Tinn cannot out-fight them, so he has to out-think them.

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Tinn Thornelson

The Prince of the Dwarf Kingdom, Dvaergard. Unlike other dwarves, he lacks bulging muscles but more than makes up for it with his sharp intellect and quick wit.

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Vee

A cheeky imp bound to Tinn’s Valu-Glass, which shows two numbers: what things cost, and what they’re really worth. JEEK-KOO!

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Big Brick

A young dwarf boy with Herculean strength. He can help Tinn with almost anything, as long as he’s paid in sweet treats and snacks.

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Tess Anderson

The right-hand man to King Graphite (Tinn’s father) and head of the mining crew. He is a staunch traditionalist, deeply committed to the ancient customs and ways of the dwarf folk.

Meet the characters

Notes from the studio

Money Lessons in Fantasy

Where the money ideas in ArcaMynt come from, and how they show up in the story. For parents, homeschool families and teachers.

FROM OUR STUDIO

We hide real money ideas inside big adventures.

Story first

We are storytellers. If the adventure is not fun, nothing else matters.

Real ideas inside

Debt, interest, price and value show up because the plot needs them.

Room to talk

We leave the big questions open, so kids can share their own reasons.

Why families pick ArcaMynt

1

A real adventure

A page-turning quest, not a lesson in disguise. The hero wins with his brain.

2

Money ideas that stick

Price and value, saving, debt and interest, learned through choices the characters make.

3

Hand-drawn

Every illustration on this site is hand-drawn by our artists.

Ready to start?

On Amazon: Kindle, Kindle Unlimited, paperback and hardcover.

Good to know

Our team has spent more than 20 years making educational comics and fantasy novels for young readers. Together, we have created more than 200 educational books and comics.

Money Lessons in Fantasy

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What ages is it for? Kids 8 to 12. Book 1 opens with a graphic-novel chapter.

Will it feel like a lesson? No. The money ideas come from the adventure and the choices Tinn has to make.

Does it give investing advice? No. No stocks and no crypto. It covers everyday ideas like price and value, saving, debt and interest.

Is the Money Dictionary really free? Yes. Enter your email and we'll send the PDF. No purchase or review needed, and you can unsubscribe any time.

Where can I get the book? On Amazon, as Kindle, Kindle Unlimited, paperback and hardcover.

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